Feedback Fridays

Feedback Fridays invites you to comment on my work in progress (WIP) and demonstrates various writing techniques (e.g., Global Story Beats).

Scenes and Scene Sequences

Naming conventions vary, but the Story Scene Beats and Scene Sequence patterns are common in masterworks and best sellers.

Global Story Beats and Story Arc

For writers unfamiliar with the Global Story Beats, I use this time-proven structure to arrange scenes and satisfy reader expectations. For example, the Story Arc is a high-level view of how the Global Story Beats build across the entire narrative.

Free Advanced Reader’s Copy

I’ll update the manuscript based on comments received. When I’m finished editing all the scenes, subscribers can download a free advanced reader’s copy (ARC). Also, you can take part in the book launch. Thanks in advance for your feedback!

Table of Contents

  • Story Background and Genre

    If you’re interested in the catalyst for the story and chosen genre, start here.

  • HOOK (0 – 1% Single Scene / Short Sequence with Prologue)

    The first scene introduces essential aspects of the story and grabs readers with an intense need to know what happens next. The HOOK is shown separately but is part of the SETUP sequence.

  • SETUP (1 – 11% Sequence of Scenes)

    This sequence of scenes in the stable world establishes the characters, their wants, the stakes, story theme, and the need for change.

  • TRIGGER (12% Single Scene)

    Halfway through Act 1, a major event triggers the disruption of the protagonist’s stable world, stopping hero from continuing as before.

  • WRANGLE (13 – 24% Sequence of Scenes)

    In this sequence of scenes, the hero wrangles with the move-forward choices, but resists the need for change.

  • THRUST INTO 2 (25% Single Scene)

    In this scene, the hero acts on the choices made in the WRANGLE sequence, thrusting him into an unstable world.

  • RESPONSE (26 – 36% Sequence of Scenes)

    In this sequence of scenes, the hero responds to the unstable world, and meets who will help him learn the theme.

  • POWER PLAY 1 (37% Single Scene)

    This scene shows the antagonist’s power, provides clues, and establishes the core conflict.

  • PREMISE (38 – 49% Sequence of Scenes)

    This sequence of scenes fulfills the novel’s premise, giving readers the events and emotions they crave.

  • MIDPOINT (50% Single Scene / Short Sequence)

    This scene (or short sequence) shows the hero’s status (i.e., winning or losing), increases the stakes, and gives the protagonist insight, shifting the focus from want to need.

  • ACTION (51 – 62% Sequence of Scenes)

    In this sequence of scenes, hero takes action based on discovery, changing hero’s trajectory (i.e., up or down).

  • POWER PLAY 2 (63% Single Scene)

    This scene hints at what is coming when the hero PLUNGES INTO 3, emphasizing the ever-increasing stakes.

  • BATTLE 1 (64 – 74% Sequence of Scenes)

    In this sequence of scenes, the hero fights the primary antagonist, and appears to win BATTLE 1.

  • PLUNGE INTO 3 (75% Single Scene)

    In this scene, the victory at the end of Act 2 (see Story Arc) is reversed, plunging hero into an all-is-lost state (i.e., a looming sense of physical, professional, or psychological death). As per Black Snyder, it’s the hero’s lowest point in the story. It’s like that moment when a caterpillar wraps itself in a cocoon.

  • PONDER (76 – 87% Sequence of Scenes)

    In this sequence of scenes, the hero ponders his prior choices, goal dedication, self worth, and personal abilities.

  • FACE OFF (88% Single Scene)

    The scene includes a face-off between hero and villain, brought on by the hero’s prior choices.

  • BATTLE 2 (89 – 95% Sequence of Scenes)

    In this sequence of scenes, the hero and bad guy fight intensely, knowing only one will survive the second battle. It’s this battle that the hero must go through, like a butterfly must struggle to emerge from the cocoon.

  • CLIMAX (96 – 98% Single Scene / Short Sequence)

    The scene concludes with hero achieving positive or negative results tied to both Story Goal and Need: win/win, win/lose, lose/win, or lose/lose.

  • RESOLUTION (98 – 100% Sequence of Scenes)

    The last scenes tie up loose ends and satisfy readers with the emotions they expect from the Changed World, and the sequence can include an epilogue.